I don't just design the loop — I build the entire product with AI agents. Player apps, staff & admin tools, back end, database, deployment and live ops — shipped by one designer for 1,200+ real players.
Plus the tools to run it live
Scan rotating player QR codes, award mission points, redeem gifts and spins at the counter — 221 staff accounts at Conviction.
Live dashboard, missions, gift stock, players and e-lottery. Prize weights and quotas edited live during the show — no deploy.
Booth LED controller, 16:9 prize-wheel kiosk, projector leaderboard and an offline stage-draw tool.
As a Game Design expert with over 10 years of hands-on experience, I have established my proven track record at industry-leading corporations such as Gameloft, DeNA (Japan), and NHN (Korea).
With a Product Owner mindset, I possess extensive expertise across a diverse range of genres—from Casual, Gacha, and Action RPG to complex GameFi models. I have directly spearheaded strategic collaborations, taking full responsibility for materializing product visions and meeting the rigorous standards of prestigious partners like Bandai Namco and Heineken.
Currently, as a Lead Game Designer, I focus on architecting large-scale Web3 Game Ecosystems with operational cash flows exceeding $1,000,000. By pioneering the integration of AI Automation, I comprehensively optimize production workflows through a data-driven approach, ensuring a perfect synergy between player experience and revenue growth objectives.
In 2026 I went one step further: working with AI coding agents, I designed and built complete gamification products end to end — front end, back end, database, deployment and live operations — and ran them at two live events for 1,200+ real players.
(AI-POWERED)